![]() That's basically all the exporter did - take all the vertices and insert their values into a game maker 2 function. Here's an example code of a simple model, straight from the demo project. It seems to read the vertex and uv data from the model and literally wirite it into a text file that is essentially a compilation of GM:S2 code functions, recording every vertex into the buffer.Īs an output, you basically get a text file that you import into game maker as a script. I saw the blender export plugin post but this plugin is. This way it's regardless which 3d modeling software you use. ![]() I don't work in blender but what I do know is that All well made programs like Maya/ Blender/ Max can export the obj format. Is there a tutorial on using standard obj / fbx / other basic 3d model format for GM:S2 ? I've found this guide for setting up a basic scene and camera in Game Maker.ĭiscussion - Getting Started with 3D in GMS2īut besides making a basic primitive by manually setting the vertices it doesn't go into anything actually usable. ![]()
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